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The Fantasy Novel |
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The D2 Novel became The Fantasy Novel in March 2003 when I finally realized how I would keep writing it, while having my work go towards something with some long term viability. Click here to read about it before March 2003, when it was still The D2 Novel. This page runs in chronological order, with the most recent additions on the bottom.
This is from Doomster. I know you've said that
you felt that your D2 novel was not complete yet, and that you would
only show it to someone if you felt it was, and provided that he would
give you some constructive feedback. But, after reading your 1st
chapter, I feel compelled to read the rest of it. Or to put it more
accurately, I'm damn bloody curious and I want to read the whole thing,
or as much of it as you've got written down. Chapter 2 was up, (not anymore) at least the first 1/3 or so of it,
with a bunch of notes, but it was a totally rough draft that I had only
put online since Malaya wanted a quick peek. Which is why it wasn't
linked from Chapter One. The Doomster is confused here though, since it's not the D2 novel
that's finished but not very good. That's Miss Pretty Lies, which is
a contemporary horror story. It's entirely finished (though it needs
a lot of work) and is online now, but you'll never guess the URL, so don't
bother. And you don't really want to read it anyway, it's crappy now. The D2 novel is no more done than what Doomster saw; just chapter 1 in
a semi-final version (some typos and a few repeated thing that need work)
and a bit of chapter two and a bunch of notes about that chapter and the
rest of the novel. And it's on hold since I concluded that there was no
point in writing more of it now, since it has no commercial viability as a
"Diablo II Novel". But since it's very loosely inspired
by, I can pretty easily modify parts of it and make it an entirely new
story. At first I was looking at that as a huge, unpleasant, and onerous
chore, but as I've been thinking about it the last few days, it's
beginning to seem more like an opportunity than a bad thing. Writing it in the Diablo world/mythology was easier in some ways, since
I didn't need to explain what the classes were, describe how the spells
and skills worked, etc. However it was also limiting since I was
going to have to explain a lot of things in terms of what I was changing.
Some skills were going to work very differently, lots of them were never
going to appear at all, and the world itself was greatly changed from how
it appears in the game. As I said a couple of paragraphs ago, it was at best "very
loosely-based" on the D2 world, and had as many original or different
things as it did actual game elements. And all of the best stuff is not at
all Diablo II, but is interactions between the characters, battle scenes,
and other such stuff that can (and will) take place in an original world,
one that has nothing to do with Diablo II at all. So yes, I think I've made a decision, and it's going to require going
over chapter one and making some major changes, mostly to names and
spells, and it will be de-Diablo-ified. I don't want to write any
more until I figure exactly what I'm changing, and once I make those the
rest of it will go just about as I had it planned, I'll just need to
change a few things here and there in my planning, and put in more
introduction and background info, since characters will now be a mystical
sorceress, rather than a Diablo II sorceress. Nothing in D2 is
exactly original, they've just taken common fantasy character archetypes
and given them their own unique spin, mostly in terms of spells and how
the game mechanics work. Nothing at all like the game mechanics are in the
story I'm writing, and the spells are easily changed, and I think will be
improved upon. If I want a Sorceress to have a very powerful fireball attack in my
novel world, and describe it as much different than the D2 version of
Fireball, that's fine, and readers will take it for how I describe it.
Whereas if I had the exact same thing in the Diablo world most of the
readers would be thinking, "Pfft, Fireball is a crappy Clvl 12 skill,
and doesn't do jack for damage even at Slvl 40." As for posting that version here or not, I dunno. In theory I'm writing this to get it published and get money to live on
and you could all buy the damn thing in paperback. Using the
Amazon.com link from here so I'd get an extra 5%, ideally. *cough*
And therefore I wouldn't want to post it online and steal my own thunder,
much less worry about someone seeing it, snatching it up, and trying to
sell it as their own story to some other publisher. Actually, rather than Amazon.com I think I would buy 50 or 100 copies
at the wholesale rate and resell them directly here. Retail price
plus shipping for a personally autographed copy, or something like that.
That's assuming it happens, I've still got this site going then, etc. I think I will have this site going, I'd keep it up even if I were big
famous writer man. I doubt I'd be doing long daily updates at that
point, and I would hire some webmaster to handle and add technical stuff,
forums, etc. But I'd like to keep the site going, and would probably
buy up ericbruce.com, which is taken by some really crappy home page, or
at least it was 14 months ago when I was looking into getting my own
domain name, a search which ended up with blackchampagne.com, a journey
that is described in some of the very early blogs. Speaking of writing, one bit of good news for me lately is that since I
officially gave up on writing "the D2 Novel" and decided that it
would become the seeds of "the Fantasy Novel", I've been having
really cool and wild ideas about events and characters and societies to
put into the tale. It's as if my plan to set it in the world of Diablo was
constricting my imagination, since I didn't want to do anything too crazy
and out of place in the game. But now that I've decided to change
around the few obviously Diablo-inspired things and do whatever I want to
with the rest of the tale, cool ideas are coming up just left and right. A short tease, from some notes I wrote myself yesterday. Shocked at the
information he was relating; the cannibals, the mad murdering king, the
blood rituals in the streets, Vena spoke out of the corner of her mouth
as they walked through the long tunnel into the city. "Is there anything
else I should do as we walk to our deaths?" In a low voice the
Necromancer replied, "Try not to look succulent." Unfortunately that's something from like Chapter 4 or 5, and since you
don't know the setting or the background info it probably doesn't mean
much to you. But I was cracking up for half an hour over that
"succulent" line. The concept of a city/society of civilized cannibals would never have
occurred to me when it was still going to be a Diablo-inspired story,
though I'm not sure why. I guess that's just too much deviance from
the relatively boring and settled world of the game. And just as a footnote, what's a "civilized cannibal?"
Well I don't have that all worked out yet, but basically they are like any
other city state in the pseudo-medieval world, but their customs involve a
lot of dueling and murdering and sacrifices to their gods (who are
probably demons in disguise) and as an added bonus, they butcher and
consume the dead in a ritualistic fashion. And this will all be
related in an exposition-heavy speech by the Necromancer (who won't be
called a Necromancer in the final novel) before the short bit of dialogue
I quoted above. See it's all in my head. I just need to spend several hours a day
writing it, and it would unfold so nicely...
I have been thinking a lot about my fiction of late, namely the ex-D2
story that's become an original fantasy novel. Just today I
spent an hour+ chewing through the early stages of chapter two. My
whole progress is quite a few pages further along than that, but I skipped
about 6 or 8 pages early on in Chapter Two since I wasn't sure how much
the two characters would be talking about past history at that time, and
how much I would bring out further along in Chapter Two and Three as they
journey. I didn't want them to be stuck in this cave full of rotting deer and
rabbit meat with the Necromancer character conveniently giving a massive
history lesson. I try to leave that sort of blatant 2x4 exposition
to hack writers like Anne Rice or Jean
M. Auel. It was tempting, after I left so many things unexplained or
hinted at in Chapter One, but I didn't want to bog down the story's pace
after the exciting chase and escape of Chapter One. So I'm still
debating how much time I'll have them spend in the cave, talking. Oh, I know how long they are in there for, chronologically; the
question is how many pages do I devote to that/force the reader to read.
Describing a situation where a character is bored, especially if they are
the narrator, is always tricky without doing it too well, and boring the
reader as well. I've come down on the wrong side of that fine line in the
past, and am endeavoring to avoid that fate this time. I also realize that I'll be redoing much of Chapter One, both to remove
everything Diablo-esque about it, but also to set up things that will pay
off later in the book, and to change how the two main characters behave,
since my conception of what sort of people they are has changed as I've
worked on the outline of the rest of the novel. Speaking of the outline, I have it pretty firm up through Chapter Six,
and I know just how the last chapter will go. It's the Chapter 7-10
area that's somewhat up in the air. I have various events that need
to fit into that time frame, and cool scenes I can't wait to write, but
I'm not sure just how much more stuff I'll need to add, and just how many
good ideas I'll have before I get that far, and just how long everything
will be at that point. Given my tendency (already on display in the later portions of Chapter
Two, stuff that's never been online) to add in lots more details and
events while I'm writing things I had planned out in advance, I am worried
about the overall length. Earlier in my planning I had many more
events and a full on rogue's (no pun intended) gallery of bit characters
making brief appearances, mostly as a series of homages to the Diablo II
characters and game history. I was thinking it would be way too long
to be a single novel then, since I was looking at 20-30k words per
chapter, and at least a dozen chapters. A very long novel is 250k
words, and I was thinking I'd do 400k easily. That was an awkward
size; not long enough for a trilogy, way too long for a novel. However, I'm no longer writing it as a Diablo II-inspired work, and in
fact have changed everything that was strongly-reminiscent of the game.
This has the dual benefit of making it potentially publishable, as well as
removing any reason to throw in Paladin
or Druid or Amazon-inspired minor characters. And that helps a lot
in keeping the length down, as well as keeping it much more focused. I would have come to that realization eventually, as I was writing it,
but it was sort of nice that the "remove D2 influences" project
forced me to it, before I dug any deeper into that particular hole. And if I could only spend as much time per day writing it as I do
thinking about it, or doing other things to put off having to write it,
I'd be damn near done by now.
I got about 2.5 hours of work done on my novel tonight, (I want to get
into the habit of at least 4 hours a day) and got past a tough stretch I'd
been ignoring for a week. It's near the end of the (way too long)
Chapter Two, and I just had problems with the introduction to the 5th
section of the chapter, where the two main characters are finishing a
several week long journey to a ruined city. There was no real reason
for the writing problems I was having, except that I couldn't think of
anything for them to do as a bridge to the big action finish to the
chapter, and kept writing stupid stuff that had way too much description
of the forest they are walking through, or the weather, or the history of
the land, etc. My new version of it isn't brilliant or anything, but it does at least
get me past that part, though to do it I added in a new section and
character which added like 15 pages to an already way too long chapter.
But I can deal with cutting out the deadwood later; for now I'm moving on
in the plot advancement. I have the big dramatic action ending to 2
all worked out in my head, and then most of 3, which should be relatively
short. The story really gets going in 4, where the 3rd main
character comes in, and since she's the most interesting one in the novel,
at least for me, I'm eager to get to that part. Unfortunately I can't be so eager that I just skip the parts I get
stuck on as I go, since I'm changing my overall conception of things
constantly. Just lately I've been debating how much the alchemist aspect
of the main male character will come through, and how much he'll just use
mental magics (mind control type stuff) vs. how much physical
manifestation of magic there will be, in terms of him creating potions or
elixirs that do various useful things. I'm also changing around things in the world of the novel a lot. I've
gone over all of this in the past, so apologies to long time readers with
good memories. I'll be brief. The whole novel started out as a mostly Diablo II inspired thing; in
fact it was going to be really long fan fiction, of a sort. However
I eventually realized that I had way too many cool things in it to just
write it for fun on the Internet, and that since almost none of the cool
things were in any way related to the game or world mythology of D2, but
were instead all my own ideas (many of them character-driven) that would
work in any fantasy world, I got the idea to expand the novel into a whole
new world, and make it entirely my own creation. The thing I've been wrestling with lately is just what sort of world
it's taking place in. Initially it was my slightly-altered version
of the Diablo II world, which works out to be a sort of Tolkien-light
fantasy world, basically the same "Dark Ages with magic" thing
that Robert Jordan's Wheel of Time stories are set in, or the truly
Tolkien-light world of Shannara, or the basic sword/sorcery world of
AD&D, and so on. However as I write more and think about it more (I do a lot of thinking
about it while playing D2, which is a sort of meditation for me) I am
beginning to wonder why I should limit myself to that same old tired dark
ages-esque archetype. I'm not going to throw in some steampunk age of
machines thing, or sci fi elements, or anything like that, but I'm
primarily a horror writer, at least going by my short stories and favorite
writers, and I have a lot of novel and weird ideas for how their world can
be. Why settle for the same old Tolkien-esque land when I can invent
anything I want? I'm not going for some sort of "nothing but magic" world
where anything goes and there's no logic; this isn't Xanth or Disc World;
but I can put in skinwalkers and ancient quarries of the gods and living
mountains and nature spirits and civilized societies of cannibals and
every other damn thing I can think of, if I want to and it works to
advance the story. So maybe I will.
I got a bunch of writing done on the novel on Friday night, and then
woke up early Saturday morning, despite having gone to bed pretty late,
and put in another hour then, and a bit more late Saturday night.
Progress is good, though I know I'm putting in way too much detail for the
sections I'm writing about now. When I start rewriting I'm going to
be trimming page and pages of good writing, just since the events being
described are redundant or the plot is dragging. Pity. I think there will probably be less of that problem later on in the
novel, since I have a much better idea of what's going to be happening,
and there's more action to get to/through, so I'll keep it more concise to
move things along. Plus as I write now I'm still figuring out the
characters and how they react to things and what their opinions and
personalities are like, and sometimes I have to write a scene longer than
a reader is going to want to read it to get in every bit of info, much of
which I just need to know myself. It's odd in writing, at least for me, that I generally don't really
know the characters that well until I actually write them out, and quite
often once I do start writing them out a lot of my outline ideas and
preconceptions are changed. I'll think I know what's going to happen in a
scene, and then when I'm getting into it it just starts going in some
other way, subtly or overtly, and as the writer I sometimes feel almost
powerless to make things happen how I wanted them to happen. There aren't any real character revolts going on in my novel yet, but
then again the first three chapters are very tightly-focused on just the
two (initial) main characters, and are mostly action-oriented, so there
haven't been too many opportunities for character conflict of the sort
that would bring about changes to my initial intentions anyway.
Those will begin in Chapters 4 and 5...
It came time to crank out the blog last night, around 2am, once Malaya
was off to bed and tucked in, and... I didn't wanna. Well, I did
want to, but I had nothing done on the notes page, no news surfed or
commented on, and no real burning desire to do so. What I wanted to
do was write. To work on my novel. So I did. I finally finished the enormously-long chapter two Sunday night (it's
something like 49k words long, and will probably lose at least 10k of
those in final form) and while I'm still thinking about how exactly
chapter three will begin (I know the middle and ending well, but I'm not
sure about the beginning) I went back to the beginning of chapter two and
began to tidy up and trim things. I got into that, and next thing I knew
it was 4:30am and I was flagging. Some days I'm up until 6 or 7am
and going strong the whole time, but yesterday I was beat, so I packed it
in by 5. I did get a lot of tricky editing and rewriting done
though, so I was happy with my effort. I just wished I'd spent about 6 more hours at it, Monday. I can feel this book's jaws creaking open, as it prepares to eat me.
And by that I mean I want to spend hours a day on it. Six, eight,
ten a day, doing nothing but working on it. I remember some days
years ago, when I was working on my first novel and lots of short stories,
when I'd wake up early, so eager to get back to writing that I couldn't
sleep, turn on the computer and get to it. And the next thing I knew it
was 16 or 18 hours later and I was bleary eyed and mentally exhausted. I can't really do that anymore, not with various online
responsibilities and a real life girlfriend living with me, but since
finishing this novel is the most important thing in my life, in terms of
career goals, I'm going to try and spend as much time on it as I can.
And that means cutting way back on surfing and dicking around, and
probably cutting back on time spent blogging and working on other things,
such as the D2 site. I'm not going to stop blogging or doing content here, since sometimes
it's nice to get a break from writing in this deep fictional world and
just babble about celebrities or society or cute kitty photos. But
there may be delays or somewhat less length per day. For instance, I'm itching to get back to working on the novel even as I
type this.
Chapter Two went long. Way long, like 45,000 words, which is a
novella in itself, and since there aren't a great deal of action events in
the chapter, I feared it was very slow and would be boring for the reader.
However after reworking and greatly-improving most of Chapter One (the
original version of it can still be seen in the fiction section, as it
was when posted on the D2 site last Halloween, when it was still a D2
story) and starting off on Chapter Three, I realized I wanted to go back
to 2 and see just how bad it was, and just what the tone was over the last
50 pages of so. I was surprised to find that I liked it, and saw very little to change.
It read quickly and flowed well and didn't seem at all slow or lagging or
over-long, so I'm pretty encouraged by that. I still need to finish
redoing chapter one (tightening it up, editing and improving the wording,
and changing everything that was D2-inspired) and I skipped an action
scene in the middle of chapter 2 when I was writing it weeks ago which I
need to go back and add in, and the start of chapter 3 is sort of slow,
but once I'm past that, I'm really going to be rolling. I'm in the mood to write on it now and have gotten my schedule worked
around to eliminate or reduce all of my major distractions (gaming and
surfing, mainly) so I really think I'll be doing several hours a day from
now on, and more than that on good days. I'm eager to get to chapter
4 and 5 since that's where the story really gets good when the 3rd main
character comes in, and the plot begins to thicken. I still have no idea what the final length will be like. Months
ago when it was still mostly in the planning stages I thought it would be
novel-sized, maybe 500 pages in paperback. Then when I mapped out
the whole thing and all of the sub plots and sub quests it started to seem
far larger, like 2 or 3x the initial size and I was thinking it might have
to be 2 or 3 novels. And yes, trilogies are cash cows, but they're
also so clichι for fantasy series. And I don't want to be a clichι
fantasy writer. It will really depend on how long chapters 3-6 go, since I have those
all well mapped out in my head and in outline form, and then how much more
I feel like I need after that. It could end in chapter 8 or 9, or go
well into the teens if I add in every bit of additional plot and action
and character events I have on my outline. I think most of that is
unnecessary though, and would just extend it for the sake of making it
longer, rather than making it better. And I don't want to pull a Robert
Jordan here. And yes, I'm getting way, way ahead of myself. And yes, it's very boring to read about what I'm writing when I'm not
posting any examples of it. Which is why I try not to talk about it
constantly, even though I'm thinking about it constantly. As for the writing, it's going well. I stalled out late in
chapter three a few days ago, unsure where I was going to go in the last
section and it and feeling like it was running way long with too many
mundane events, with all the big action and interesting events ready to
start happening in chapter four and beyond. But I didn't have the
heart or perspective to go back over it all then, so to work on and get
some other stuff done, I've delved back into the old chapter one, which
was written over a year before the rest of the story and needed a lot of
editing and rewriting that I'd been putting off doing since it's a lot of
work. But now that I'm doing it, it's going pretty well, though it is hard
work. I often find myself staring at 4 or 5 paragraphs of loose text
that I want to condense into 2 paragraphs of lean muscle, with no flabby
extra words, and I want to work in two additional ideas as well, relating
to things that will happen later in the novel that I hadn't thought of
when I wrote the chapter initially, last Halloween. I generally feel it's ridiculous to say writing is hard, since it's
something that comes very effortlessly to me. And writing new material,
fiction or non-fiction is generally pretty effortless, but the super nit
picky type of editing and rewriting I do on fiction that's important to me
is indeed difficult. I spent probably six hours Monday and at least eight Tuesday going over
the old chapter one, wrote initially for a 2002 Halloween story on the D2
site. You can see
the old version here, and while it's pretty good for free fanfic on a
gaming website, I always knew I'd need to do a major edit on it if I were
actually going to go forward with the whole novel begun with that chapter. Yet I also realized that writing a whole novel just for fun on the
internet for free would be a tremendous amount of work for no real reward.
That was enough to stop me, but eventually I realized that since about 95%
of the novel was all my own invention and had nothing to do with the plot
or events of Diablo II, it was pretty stupid to limit myself to that world
and no potential for publication. That's the short version, the long version can be seen in many blogs
posted over the last year+, several of which are
collected here in one long "let me type this out while I try to
figure out what I'm doing here" redundant heap that I don't really
recommend anyone read through at this point. I'm about 80% done with the total chapter one rewrite, and it's really
been that, a "total rewrite." The plot is basically the same;
thief breaks into royal cemetery, picks up tool, breaks into tomb, finds
summoner already there, etc. But I've rewritten almost every word as
I've gone over it, and where I haven't rewritten it I've changed around
sentences and paragraphs to flow better, put in chapter breaks, renamed
characters, added more description and events and background info, set up
more things for later in the novel, etc. In the process it's gotten
a lot longer, and far better. I'm looking to trim some length
somewhere though, and may do that in the end of the chapter, where I
always thought the long "roaming the warehouses with a golem"
part was unclear and overlong. It seemed silly that their escape
from the city would take so long while no one got outside of the city to
search for them, and that the city wall would be so over-fortified for no
apparent reason. So I'll probably streamline that whole section. I've also de-D2'ed the whole thing, which didn't require much more than
changing the names of types of magic that the necromancer and the paladins
use, since everything else was different than D2, and everything else in
D2 is just taken from the standard "fantasy world" that every
pseudo-D&D game and pseudo-Tolkien fantasy novel already has. Of
course I've put in my own things, types of magic, types of potions, world
political setting, etc. I could go on and on about it, but anyway, I'm pleased with the
progress I'm making on it, and I think it's much improved over the old
Halloween version. That's a good sign, since plenty of people mailed me at
the time I posted it to say they would love to buy the whole thing in a
paperback. With any luck, they'll one day get their chance.
I spent most of my free time over the weekend writing on the novel.
Since that's what I'm always saying I should be doing, I suppose it's a
good thing that I did, eh? I didn't write anything new, just upgraded old stuff, but it had to be
done and I feel pretty good about doing it. Well, that's not an
entirely accurate statement, since it's all new, just not new in terms of
plowing into the fun stuff in chapters 4 or 5. What I did was finish rewriting chapter one, and when I say that I
don't mean that I was nibbling a bit here or there; snipping a few words
or changing around a sentence. I mean that I rewrote it completely,
using the earlier one for a rough outline, but typing 98% of the words
completely new, with all changed sentence structure, flow, tempo, analogy,
etc. You'll still recognize if the start of the novel, if you read the
original version I posted on the D2 site last Halloween, since the
basic events of the female thief in the Royal Cemetery, the encounter with
the reanimating Necromancer, the battle to escape, etc are still there.
It's all of the details that have been changed, including how the fight
goes, what sort of knights they face in the Cemetery, how they escape from
the city, and so on. I also removed everything that was derived directly from Diablo II, so
all of the spells and special abilities are now different, and lots of the
stuff is much cooler than what I had translated from the game, at least in
my opinion. And that's just in Chapter One, which is the only
portion of the novel that's at all like the game. The rest of the
story, which no one has yet read any of, is entirely different, aside from
some of the same character archetypes existing (sorceresses, necromancers,
knights in armor, etc) and none of those are presented at all like they
are in Diablo II. It's funny, since I'm spending so much effort changing things so they
aren't like D2, and adding so much more stuff in that's got nothing to do
with D2, but I'm sure that I've inadvertently put some things in that are
basically identical to things other authors have had in their fantasy
novels, or other sword/sorcery games have had, and once the novel(s) are
published I'll hear from people saying that I copied some character or
event from the Elfstones of Shannara, or Baldur's Gate, or
some old fantasy film, and you just know the person pointing that out
won't believe me when I tell her/him that I never played that game or saw
that movie or read that book.
I've also gotten a lot of writing done on the novel over the last
couple of days, and am making nice progress, even though I'm just now in
the middle of chapter two, and need to rewrite the last 50 pages of that
chapter (yes, they're very long chapters) due to several major changes I
made in the start of it. The novel is improving greatly though, both
since I know better what I want to do now, and since I'm adding lots of
good minor improvements and details as I rewrite. Everything past chapter 3 is really well set in my mind, and that's
where all the really cool stuff begins (not that there isn't an abundance
of coolness in the first 3 chapters as well), and I think the writing will
accelerate then, since the plot really swings into gear, with most of the
world set up and introductions completed. I can also easily envision writing additional stories in this world,
after this one. Sequels, or just other tales in the same land, and I never
thought I'd be able to say that. In fact, I've often thought it was
pretty lazy of writers to keep putting novels in their same worlds, even
after they've long since sucked all the originality and joy out of it. I'm not criticizing authors who endlessly stretch out an ongoing story
in the same world, I.E. Robert Jordan's Wheel of Time. Well,
I do criticize them, but that's not what I'm talking about now. I'm
talking about authors who create a good world, put two or three or six
novels in it, and then run it into the ground by writing another half
dozen progressively less interesting stories in that world, stories filled
with the kids, or the grandkids, of the original, interesting characters.
For example: Piers Anthony's Xanth, Piers Anthony's Apprentice
Adept, Anne McCaffrey's Pern, Brian Lumley's Necroscope,
Terry Brooks' Shannara, Terry Goodkind's Sword of Creation,
etc. And no, I haven't read all of the books in those series.
I'm going somewhat by what I've read about their
declining work in fan reviews. Anyway, I don't intend to endlessly stretch out and milk my story,
since I know exactly how it's going to end, and while there could be
sequels (assuming the book I'm writing doesn't see print as a 2 or 3 book
series, which is possible given how long I think it's going to go) they
wouldn't be of the Wheel of Time type. They'd more likely be
prequels, or other stories in the same world. And I'm not happy about that, since I've never liked it when other
authors did it. I can't speak for them, whether they did it out of
love, or need, or greed, or whatever. I'm thinking that I might do
it out of desire, mostly because as I write more and more of the book, and
think about more things to put in later, and add more depth to the world
(much of it in my notes, so I have no idea how much will or won't make it
into this actual volume) I see how much more I could write about it.
The background stuff is interesting to me, I'd like to write more about
it. There are lots of legends and tales mentioned or hinted about
that would be fascinating to write more of. It would actually be
sort of like reading it for me, since I don't really know just how things
will happen until I'm writing them. I think most deeply about the
work as I write it, and often come up with new, better, cooler ideas as
I'm going along; things that I never would have thought of just by working
on an outline, or thinking about it idly. I don't really go for Stephen King's writing metaphor that a novel or
short story idea is like digging something up. Like it's all there
already, and you just have to unearth it. It's not all there in
advance for me; I make up 90% of my stories as I'm expanding my short
rough notes into book form, and even before I get to that point I'm
constantly adding to and revising my notes. I've changed the circumstances
and motivations that lead up to the conclusion of my novel three or four
times thus far, and always for the better; it's gotten better and juicier
each time, as I've come up with better, deeper, more involving plot
twists. Twists that add more resonance and depth to the story, and should
make the conclusion more satisfying to readers. In other words, if I die before I write the whole thing you'll want to
come and piss on my grave even after Malaya posts my notes, since they're
just short lines about this or that, quick character sketches, and very
brief outlines that are inevitably changed in whole or part when I
actually write them out full length. Just reading the notes wouldn't come
close to satisfying a fan, especially not since I can guarantee major
things in the notes would change in the actual novel.
First up, here's C, which is short for his actual name, which he apparently
no longer wishes to be known by. Are you sure it is a good
idea to keep rewriting the initial chapters while you have not written a
single thing of the later chapters? I am no professional writer myself (I give
it to you that you are the net value of one), but will the changes ever end?
Is it not better to just add notes to the initial chapters as you go along,
and rewrite them later? Just curious. As for the first point, that would be true if I were just going over and over
them. I wrote chapter one initially for Halloween 2002 on the D2 site, and
then it was a D2-inspired fan fic thing. Hardly related to the game, but
still, I used character archetypes and spells and such from the game. I
didn't write chapter two until over a year later, by which time I'd decided to
do the whole novel as my own original world, rather than anything
Diablo-inspired, and knew that I'd have to rework Chapter One a great deal, at
some point. However I put that off and worked on chapter 2, skipping a
long stretch at the beginning of it, and then a tricky confrontation in the
middle, to focus on the action ending of 2, and then went on to chapter 3.
In the process I got to know the two main characters (as of chapter 1 and 2 at
least; others come in later) better, changed some of the ways they acted and
worked together, and had a lot of new ideas about how the world should work,
including tons of new things that added depth and detail and background to the
universe. So when I got back to the difficult rewrite of chapter one, in December, I
had to remove or modify all D2 references, work in much more character detail
and change the events somewhat to make things move along more smoothly and
compellingly, tighten up the wording and pacing, add several new events and
change the way lots of magical things worked, and much more. It took a
couple of weeks to get through the whole thing, but I think it worked out pretty
well. Malaya would be a better judge of that than I, since she knows very
little of the story past chapter one (I don't tell her the details so she'll be
able to eventually it objectively.) and can therefore read it more or less like
anyone who just happened to pick it up in a bookstore. She said it was
better than most fantasy she's read, that it was definitely book quality, and
that it was much improved over the original version. And yes, she had
several complaints and things she didn't like at all, so it wasn't like she was
just sucking my dick. I encourage her to mention anything she didn't like,
and she's not real shy about it. Anyway, I'm not just endlessly going over the same stuff; I'm changing major
things around, for the better, and I need to get the beginning stuff straight
before I move on, since I'm really trying to keep the characters interesting and
consistent, while also having them grow dynamically throughout the novel (well,
most of them, some are well-set in their traits and aren't changing for anything
other than cruel deception). They aren't stereotypes or archetypes, like
most fantasy (and book) characters are, where you can always count on them to
react the same way in every situation. At least I hope not. And I have a much better idea of what's going to happen in chapters oh... 4-8
or so, than I did the earlier ones, before I wrote them. If that makes any
sense. Later on there's a lot more plot-driven action type stuff, with major
things that need to happen for the story to advance, while early on it's a lot
of "we're stuck in a cave/walking for days through a forest" where I
need to fill the time with character introductions and traits and conversations,
and while doing those I'm figuring everything out for myself as well a for the
reader. They are much more malleable in structure and presentation, while the
larger scenes and battles and chases and such later on will be more set in their
form, since I need to present a set amount of action/events. Anyway, I don't mean to sound defensive or overlong (though I probably do and
already am) but there is a method to what I'm doing. And while it would be
better if I'd had it all brilliantly arranged and plotted out well in advance, I
will never do that with a novel, no matter how hard I try. And honestly
this is a good thing, since I always get more cool ideas about a story once I
start writing it, and they're always better ideas than I had in advance, and add
to what I had planned going in. If I just had an outline and stuck to it and
didn't add anything that necessitated changing things that came before, I'd
finish the work a lot more quickly. It just wouldn't be as good. I also had some really good ideas for my novel while lying sleepless in
the hotel bed (for about 4 hours Friday night, and then a couple more
Saturday morning), and filled three note pages with notes on my ideas, and
took the time to type them in and elaborate some Monday evening. It was pretty cool; I was lying in bed Friday night, unable to sleep
with the snoring (not from Malaya), and as my mind wandered over various
absurd things such as me winning several thousand dollars playing Texas
Hold 'em, or doing impossible snowboarding tricks in the halfpipe, I
thought to myself, "Quit thinking about all that bullshit and think
about your novel." And I did. That night I thought a great deal about some of the later chapters in
the book, and how events need to unfold towards the conclusion. And it's a
really cool conclusion, if I do say so myself. Surprises, satisfying
ending, body count, etc. But even though I know basically how it'll end, I
don't have all of the details worked out, and I keep thinking of new
things to add in, more plot twists or complications or details to include,
etc. And I thought of some great ones that night. If I'd had a
lap top and there weren't 3 other people trying (and mostly succeeding) to
sleep in the room with me, I'd have gotten up and spent an hour or two
typing them in. Saturday morning we were up early to get to Heavenly by 8:30 so Malaya
and one of the two other friends on the trip with us could get their
snowboards rented, and since I only got to sleep around 4 or 5am, I was
dragging, and certainly not lying around in bed for long that morning. However on Sunday, we had no hurry to get up, and I had gotten to sleep
by midnight, though I slept about two hours and woke up and laid there
thinking for about an hour in the middle of the night, before managing to
fall back to sleep after that. I woke up for good around 7, when the
bright morning sun filled the room from the wall-length sliding glass door
with the lake view (the lake 30 feet away, all of that 30 feet covered in
very puffy, light, thigh-deep snow), and since everyone else was still
asleep, I snuggled up to Malaya and thought about the novel some more. And much to my surprise and chagrin, I thought of an absolutely perfect
idea for... the sequel. Yes, sequel, that dirty six-letter word that I have so often maligned
other authors for delving into, when they've clearly exhausted all
creative possibilities in their story world and just want a paycheck.
But see, mine is different since um... I'm doing the whole thing for the
paycheck, and not just tacking on a sequel? Because I thought of the
sequel while I'm still less than 1/4 of the way through the first novel?
Because I'm special and the rules I apply to others don't apply to me? All of the above. Anyway, it's a really great idea for a sequel, if I do say so myself.
As I'd said in the past, I had no interest in doing lame sequels just to
fill up more pages or humor fans who didn't want to read my other work,
but I can easily see myself doing this sequel, though I'd like to write
another novel on some totally other subject between Gathering of Prophecy
(which will probably go 2 or 3 books anyway, as long as it's going in
manuscript form) and the sequel (which might be a trilogy in of itself).
Yes, I'm a goddamned dirty whore. But honestly, it's a great sequel idea, set some years later, and it's
a sequel worth writing. None of that "further adventures
of" bullshit; the world has been massively changed by events in the
first novel/trilogy, and things as they were in the first 3 novels are no
more. That's what makes me interested in doing it, that it would be
very different in plot and events and overall feel, yet it's in the same
world. A world that's been changed in ways the reader of the first
novels would never imagine. And that's a cliche, but it's also true
in this case. I almost want to start on the sequels right now, the
concept for them is so cool. Unfortunately, I need to finish the first novel(s) before I even think
about the later stuff, and I don't have any idea how the overall plot of
the later stuff would go. I just know the basic concept to start
things off with and more or less how they'd progress towards the
conclusion. Pity I can't tell you all without being a total spoiler,
and even if I did it wouldn't mean anything to you, since no one but me
knows how the first book(s) will go, so all of the cool twists and changes
would require extensive explanation. Explanation that will be best
given over the course of two or three 700 page novels. Patience, my friends.
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